Κυριακή, 29 Ιουνίου 2014 1:04 μμ
Δημήτρης Γκανάτσιος
Bubble Breaker in Unity
About 4 years ago I had blogged about the creation of the classic Bubble Breaker game in XNA . Since I’ve recently started to get acquainted with the Unity3D game engine, one of the first things that crossed my mind was to try and recreate it using Unity. Why did I choose Unity? Well, one of the reasons is that it supports my favorite programming language C# plus games can be exported to my favorite platform, Windows Phone. Conversion from XNA was not that straightforward (well, I expected that, to be honest) in the matter that only the search and compare algorithms managed to survive. Game implementation is pretty basic, it contains 3 screens. First is the intro screen where you can select either to play the game or view the top 10 scores. Then, there is the game screen (we’re making a game after all!). All screens have an very strange script (I’m experimenting guys!) where the background dynamically changes color. Check out some screenshots from the game running inside Unity Editor. Well, basically each bubble
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